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Apply Random Rotation To Canvas Particles

I'm trying to update an existing particle animation. In this demo, the particles are just lines with different lineWidths with random sizes and rotation as they fall down. My goal

Solution 1:

Ok so here is what I did:

  1. I changed drawParticles to apply the particle.tilt.
  2. I moved the svg variable to the top so it is reused and not loaded multiple times.
  3. I did set the random size in resetParticle so it does not change afterwards.

var confetti = {
  maxCount: 150,		//set max confetti countspeed: 1,			//set the particle animation speedframeInterval: 30,	//the confetti animation frame interval in millisecondsalpha: 1.0,			//the alpha opacity of the confetti (between 0 and 1, where 1 is opaque and 0 is invisible)gradient: false,	//whether to use gradients for the confetti particlesstart: null,		//call to start confetti animation (with optional timeout in milliseconds, and optional min and max random confetti count)stop: null,			//call to stop adding confettitoggle: null,		//call to start or stop the confetti animation depending on whether it's already runningpause: null,		//call to freeze confetti animationresume: null,		//call to unfreeze confetti animationtogglePause: null,	//call to toggle whether the confetti animation is pausedremove: null,		//call to stop the confetti animation and remove all confetti immediatelyisPaused: null,		//call and returns true or false depending on whether the confetti animation is pausedisRunning: null//call and returns true or false depending on whether the animation is running
};

(function () {
  confetti.start = startConfetti;
  confetti.stop = stopConfetti;
  confetti.toggle = toggleConfetti;
  confetti.pause = pauseConfetti;
  confetti.resume = resumeConfetti;
  confetti.togglePause = toggleConfettiPause;
  confetti.isPaused = isConfettiPaused;
  confetti.remove = removeConfetti;
  confetti.isRunning = isConfettiRunning;
  var supportsAnimationFrame = window.requestAnimationFrame || window.webkitRequestAnimationFrame || window.mozRequestAnimationFrame || window.oRequestAnimationFrame || window.msRequestAnimationFrame;
  var colors = ["rgba(30,144,255,", "rgba(107,142,35,", "rgba(255,215,0,", "rgba(255,192,203,", "rgba(106,90,205,", "rgba(173,216,230,", "rgba(238,130,238,", "rgba(152,251,152,", "rgba(70,130,180,", "rgba(244,164,96,", "rgba(210,105,30,", "rgba(220,20,60,"];
  var streamingConfetti = false;
  var animationTimer = null;
  var pause = false;
  var lastFrameTime = Date.now();
  var particles = [];
  var waveAngle = 0;
  var context = null;
  
  var sizes = []; 
  var svg = newImage();
  
  svg.src = 'https://i.postimg.cc/TPBmVXH1/confetti.png';

  functiongetRandomInt(min, max) {
    min = Math.ceil(min);
    max = Math.floor(max);
    returnMath.floor(Math.random() * (max - min + 1)) + min;
  }

  functionresetParticle(particle, width, height) {
    particle.color = colors[(Math.random() * colors.length) | 0] + (confetti.alpha + ")");
    particle.color2 = colors[(Math.random() * colors.length) | 0] + (confetti.alpha + ")");
    particle.x = getRandomInt(0, width);
    particle.y = getRandomInt(-height / 2, 0);
    particle.diameter = Math.random() * 10 + 5;
    particle.tilt = Math.random() * 10 - 10;
    particle.tiltAngleIncrement = Math.random() * 0.07 + 0.05;
    particle.tiltAngle = Math.random() * Math.PI;
    
    particle.width = Math.random() * 20
    particle.height = Math.random() * 40return particle;
  }

  functiontoggleConfettiPause() {
    if (pause)
      resumeConfetti();
    elsepauseConfetti();
  }

  functionisConfettiPaused() {
    return pause;
  }

  functionpauseConfetti() {
    pause = true;
  }

  functionresumeConfetti() {
    pause = false;
    runAnimation();
  }

  functionrunAnimation() {
    if (pause)
      return;
    elseif (particles.length === 0) {
      context.clearRect(0, 0, window.innerWidth, window.innerHeight);
      animationTimer = null;
    } else {
      var now = Date.now();
      var delta = now - lastFrameTime;
      if (!supportsAnimationFrame || delta > confetti.frameInterval) {
        context.clearRect(0, 0, window.innerWidth, window.innerHeight);
        updateParticles();
        drawParticles(context);
        lastFrameTime = now - (delta % confetti.frameInterval);
      }
      animationTimer = requestAnimationFrame(runAnimation);
    }
  }

  functionstartConfetti(timeout, min, max) {
    var width = window.innerWidth;
    var height = window.innerHeight;
    window.requestAnimationFrame = (function () {
      returnwindow.requestAnimationFrame ||
        window.webkitRequestAnimationFrame ||
        window.mozRequestAnimationFrame ||
        window.oRequestAnimationFrame ||
        window.msRequestAnimationFrame ||
        function (callback) {
          returnwindow.setTimeout(callback, confetti.frameInterval);
        };
    })();
    var canvas = document.getElementById("confetti-canvas");
    if (canvas === null) {
      canvas = document.createElement("canvas");
      canvas.setAttribute("id", "confetti-canvas");
      canvas.setAttribute("style", "display:block;z-index:999999;pointer-events:none;position:fixed;top:0");
      document.body.prepend(canvas);
      canvas.width = width;
      canvas.height = height;
      window.addEventListener("resize", function () {
        canvas.width = window.innerWidth;
        canvas.height = window.innerHeight;
      }, true);
      context = canvas.getContext("2d");
    } elseif (context === null)
      context = canvas.getContext("2d");
    var count = confetti.maxCount;
    if (min) {
      if (max) {
        if (min == max)
          count = particles.length + max;
        else {
          if (min > max) {
            var temp = min;
            min = max;
            max = temp;
          }
          count = particles.length + ((Math.random() * (max - min) + min) | 0);
        }
      } else
        count = particles.length + min;
    } elseif (max)
      count = particles.length + max;
    while (particles.length < count)
      particles.push(resetParticle({}, width, height));
    streamingConfetti = true;
    pause = false;
    runAnimation();
    if (timeout) {
      window.setTimeout(stopConfetti, timeout);
    }
  }

  functionstopConfetti() {
    streamingConfetti = false;
  }

  functionremoveConfetti() {
    stop();
    pause = false;
    particles = [];
  }

  functiontoggleConfetti() {
    if (streamingConfetti)
      stopConfetti();
    elsestartConfetti();
  }

  functionisConfettiRunning() {
    return streamingConfetti;
  }

  functiondrawParticles(context) {
    var particle;
    var x, y, x2, y2;
    for (var i = 0; i < particles.length; i++) {
      particle = particles[i];
      particleWidth = particle.diameter;
      x2 = particle.x + particle.tilt;
      x = x2 + particle.diameter / 2;
      y = particle.y;

      context.save();
      context.translate(x, y);
      context.rotate(particle.tilt / 180 * Math.PI);
      context.translate(-x, -y);
      context.drawImage(svg, x, y, particle.width, particle.height);
      context.restore();

			/*context.beginPath();
			context.lineWidth = particle.diameter;
			x2 = particle.x + particle.tilt;
			x = x2 + particle.diameter / 2;
			y2 = particle.y + particle.tilt + particle.diameter / 2;
			if (confetti.gradient) {
				var gradient = context.createLinearGradient(x, particle.y, x2, y2);
				gradient.addColorStop("0", particle.color);
				gradient.addColorStop("1.0", particle.color2);
				context.strokeStyle = gradient;
			} else
				context.strokeStyle = particle.color;
			context.moveTo(x, particle.y);
			context.lineTo(x2, y2);
			context.stroke();*/
    }
  }

  functionupdateParticles() {
    var width = window.innerWidth;
    var height = window.innerHeight;
    var particle;
    waveAngle += 0.01;
    for (var i = 0; i < particles.length; i++) {
      particle = particles[i];
      if (!streamingConfetti && particle.y < -15)
        particle.y = height + 100;
      else {
        particle.tiltAngle += particle.tiltAngleIncrement;
        particle.x += Math.sin(waveAngle) - 0.5;
        particle.y += (Math.cos(waveAngle) + particle.diameter + confetti.speed) * 0.5;
        particle.tilt = Math.sin(particle.tiltAngle) * 15;
      }
      if (particle.x > width + 20 || particle.x < -20 || particle.y > height) {
        if (streamingConfetti && particles.length <= confetti.maxCount)
          resetParticle(particle, width, height);
        else {
          particles.splice(i, 1);
          i--;
        }
      }
    }
  }
  startConfetti(5000, 20, 25)
})();
html {
  height: 100%;
}
body, html {
  margin: 0;
}
body {
  background: black;
}

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